GRAPHIC DESIGN — LONG CYCLE MASTER'S STUDIES

EDUCATION LEVEL: uniform master's studies
EDUCATION PROFILE: practical
FORM OF STUDIES:
- full-time studies
- part-time studies
NUMBER OF SEMESTERS: 10 semesters
OBTAINED PROFESSIONAL TITLE: magister (MA in Graphic Design)
FIELD DESCRIPTION
Graphics is a field for individuals with above-average creativity. In this discipline, students develop their skills not only in graphic creation but also in the use of professional, ever-evolving multimedia techniques and technologies. The program includes classes in traditional artistic print techniques, as well as modern and diverse visualization and design methods using the latest software.
Examples of Majors:
User Experience Design
Multimedia Graphics and 3D Animation
Advertising Graphics
Designing Gaming Environments
RECOMMENDED PREDISPOSITIONS TO COMMENCE STUDIES
Candidates should demonstrate artistic abilities, creativity, and a strong sense of aesthetics and color. They should think outside the box, possess vivid imagination, and be able to turn ideas into concrete projects. A passion for art, painting, film animation, and design is essential, as well as an interest in related fields such as philosophy or marketing. Familiarity with these areas supports a more conscious and innovative approach to creativity. Candidates should also be eager to explore new concepts and committed to their development and implementation.
Selected Subjects:
- Drawing
- Photography
- Lettering
- Multimedia
- Typography
- Editing
- Painting
- Design Graphics
- Workshop Graphics – Relief Printing
- Designing Image-Building Campaigns Using Artificial Intelligence
- Creative Use of Artificial Intelligence
- Ergonomics of Visual Information
- Visual Communication
- Digital Imaging
- Bitmap and Vector Graphics
- 3D Graphics
- Digital Film Editing
- Special Effects in Film
- Interdisciplinary Creative Projects
- Multi-Graphic Activities Workshop
Major: User Experience Design
- Specificity and Methods of UX Research
- Research Planning and Interview Techniques
- Creation of Empathy Maps and Personas
- Product Strategy and Definition
- Design Studio
- Product Usability and Accessibility
- Prototyping
- Web and Mobile Design
Major: Multimedia Graphics and 3D Animation
- Basics of Directing and Editing
- Basics of Cinematography
- 3D Modeling and Visualization
- Media Coverage Technologies
- Computer Visualization and Animation
- Sound Engineering
- Designing Mobile Applications
- Website Design
Major: Advertising Graphics
- Basics of Printing
- Image Creation
- Publishing Graphics
- Brand Visual Identity
- Media Coverage Technologies
- Contemporary Product Visualization Methods
- Web Graphics
- Infographics
- Packaging Design
Major: Designing Gaming Environments
- 2D Environment Creation in Game Engines
- Perspective in Drawing Techniques
- Character Design
- Digital Imaging Techniques
- 3D Graphics in Computer Games
- Concept Art in Games
- Game Theory and History
PROFESSIONAL INTERNSHIPS
The goal of the professional internship is to enable students to apply the theoretical knowledge gained during their studies in a practical context. As part of the program, students are required to complete 6 months of internships, typically held during academic breaks.
GRADUATE PROFILE
Graduates of the Graphics program possess broad, interdisciplinary knowledge of art history and the role of art in the development of culture and society. The practical workshop experience and artistic skills gained during their studies, combined with theoretical knowledge, enable them to address contemporary artistic challenges creatively using advanced graphic software.
Graduates are prepared to engage in illustration, visual identity design, animation, and utility graphics in a creative and conscious manner. These competencies support both independent artistic work and effective performance in creative, advertising, and media industries.
EMPLOYMENT OPPORTUNITIES
- Advertising agencies
- Publishing houses
- Sole proprietorships
- Television
- Art galleries
- Exhibition institutions